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You have tried to use either a function name or a script name as a variable, for example: You have tried to access a resource that has not been flagged as part of the project for the platform being compiled toĬannot use function/script name for a variable, using The compiler does not recognise the function or script being calledĬannot use resource name as it is not being exported You have tried to compare two different argument types, like a string and a real number You have given a number of arguments to a script, but fail to reference one of them in the script, for example, your script takes three arguments but you only use arguments n and a You have used the keyword other outside of the Collision Event or outside of a with statementĪrgument naming error, n arguments but no reference found to a
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The function or script being called is for acting on an instance, but at the time of running no instances existĬalling a function that needs an other and no other is available You have tried to assign a return value from a function when that function returns nothingĬalling a function that needs an instance and no instance is available Unknown function check to see if script is emptyĪ script or function has been called that the compiler does not recognise (this error is usually thrown by empty script asset references since the compiler will strip out these assets on compile)įunction expects n arguments, a providedĪ function has been given the wrong number of arguments ( n) when a certain number were expected ( a)Īssignment of an empty value (function does not return anything?) The GML Visual action Execute Script has too many or too few arguments for the given script being called You have supplied too many or too few arguments for the given functionįailed to parse action_execute_script() - incorrect number of arguments received You have tried to negate a string, for example
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You have tried to use " !" (not) on a string You have reached the end of file unexpectedly while using the File Functions The given number - shown in the error - is not the correct format for the function or operation being performed, for example you supply an integer when a pointer is required You have an invalid character in your game code, which can happen with foreign language characters or Unicode You have tried to access an object using an ID value that is incorrectīut have not supplied the closing comment tag You have tried to convert the given value, for example a string, into a number This error is usually only found from trying to run a malformed project file (if this happens consistently you may wish to contact YoYo Games Support and supply the details that the compiler output window shows) You have used recursive macros that refer to each other and constantly expand Recursive macro expansion is not supported This message simply means that some error has been discovered but the compiler cannot place what or where (if this happens consistently you may wish to contact YoYo Games Support and supply the details that the compiler output window shows) However, sometimes these errors can seem a bit cryptic, so below you can find a complete list of all errors and a brief explanation of what they mean:Ī previous compile error has caused the compiler parse tree to not be created and thus the compiler has no program data to compileįatal Error while compiling - bailing details below You can then double-click on any of the compiler error entries to open the given asset at the position flagged as giving the error, and then you can use the information contained within the message to pinpoint exactly where in the object or script the error has occurred. If the error is found in a script then it will simply be: The compiler error messages will all follow the same format: If a window pops up it's usually a Runner Error, which is explained here. NOTE These errors don't usually pop up a window and will simply show " Build Failed" in the compiler output. These errors will be caught by GameMaker as the game is being compiled and this information will also be shown in the Compiler Error Output, as shown below:
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A compiler error happens when your game encounters some type of error that the syntax checker may not have been able to detect - it's very easy to forget to declare a variable or mistakenly type a string as a real, for example - or when an error is related to how you have set up the compile tools from the Platform Preferences for the target platform. The second type of error that can be reported for your game is the compiler error.